Duration 8:35

New World MMO Equip Load NOT Bugged Light/Med Armor Bonus WORKS, Is It Enough VS Heavy Armor Meta

37 663 watched
0
668
Published 27 Oct 2021

I have seen all over my server, reddit, and the forums that there is an issue with equip loads not giving the proper bonuses, Originally, I did my math wrong and thought so too, but if we actually use our brains, they're working perfectly fine. (Apologies for previous mistakes lads) 📣 Follow Me on Twitter: https://twitter.com/GreyGaming_GG 🔴 Sub to the Channel: /channel/UCJzcntfjgAcQU6Uy-s6X90Q/ Thank you guys for checking out the video, let me know what you want to see covered in New World MMO, tons of brand new content to explore, discuss, and theorycraft! As you can see, I am a small channel, so your support seriously goes a long way, consider leaving a like below if you enjoyed the video, as it helps this video and my channel out greatly. Thanks. 👍 ----------------------------------------------------------------------------------------------------------------------- Check out my other New World videos below! 👇 ➡New World MMO Do Gem Tiers Affect Damage?! Full Gem Tier Testing New World | Don't Waste Your Gold!!: /watch/I6qafP4M7rZMa ➡New World MMO Rapier Gem Scaling Explained! New World INT Gems Are AMAZING For Rapier Builds!: /watch/IXPx0zSU8ABUx ➡New World MMO Gem Scaling Explained! New World Elemental Gems *Can* HURT YOUR BUILD for PvE & PvP!: /watch/Mp0BAUiaCihaB ➡New World MMO Best Gem Guide! Everything You Need To Know About Sockets & Gems For Your Build!: /watch/QwTXgIejHVvjX ➡New World MMO Gear Score Explained! How Gear Score Works and How To Increase Your Gear Score!: /watch/4RJUOkjUFhuUU ➡New World MMO FASTEST XP FARM & Quick Guide! Power Leveling 30+ in New World is SO EASY With These!: /watch/g-QQzTfeTVseQ ➡New World MMO EASY Leveling Build! - Best Abilities and Weapons for Leveling Up Fast! /watch/YhQC9T8LS68LC #NewWorld #MMO #Bug

Category

Show more

Comments - 232
  • @
    @devenmane5413 years ago The light armor damage buff is only 20% of your BASE damage. This is why as you added STR points in to your attributes, you see the numbers start to drift away from the 20% increase and actually resemble something a bit lower than 20%. It’s not a rounding error whatsoever. You don’t round multiple integers away from the expected value in any sort of calculation. If you put 300 points in strength and used the bloodlust passive and all different types of modifiers, you would see it’s not even close to a 20% damage increase. To make light armor feel more rewarding they could simply make the equation (X + Y + Z)(1.2) = (damage in light). Opposed to the current (X)(1.2)+Y+Z = damage in light.
    I hope this makes sense!
    ...
    107
  • @
    @pamelavassallo80913 years ago Awesome job Grey. Love all the comments too. Math makes my head explode….so props to the wizards who work the numbers. 2
  • @
    @UserTNumbers3 years ago Life staff/ Hatchet in heavy armor and I can solo everything. I also have sword and shield for boss mobs. 2
  • @
    @chaddyheals40353 years ago Need to see a video like this about the Resilient perk 1
  • @
    @TheSGPhoenix3 years ago the damage difference might have something to do with the 15% damage increase for light attacks from 50 str? does not really add up still, but might indicate that a normal light attack with heavy armor is not yet the base damage that gets the armor bonus, what might be interesting to judge armor weights' value ... 5
  • @
    @Xriswest3 years ago Thanks for all the work Grey! Love the content!
  • @
    @alex-cartier3 years ago Just a thought but with the rounding it's probably correct/normal, but the base may also be getting rounded -- 127.5 (rounds up to 128), 127.5 * 1.1 = 140.25 (rounds down to 140), and 127.5 * 1.2 = 153 on the dot. So unless these devs are something special and changing the rounding functions present in mostly every language out there or rounding multiple times I'm thinking giving the estimates a bit of leeway because we don't know the exact base is probably safe. ...
  • @
    @MarcosGarcia-et1qu3 years ago Wondering how healers are fairing for armor. I run lightstaff/hammer in medium armor and seeing this I'm wondering if it's better to go back to heavy or if anyone is seeing any benefit to healing in medium. I like getting surrounded so i don't run light armor anymore. ... 7
  • @
    @rabblerabble15493 years ago Wondered what happened to the video, I posted the math and was curious if there would have been an update. Thanks you. 1
  • @
    @MightyMicah3 years ago Good stuff, Grey! Keep up the great work 👍🏻
  • @
    @kondziossj33 years ago Keep in mind that first "ball" in attributes give you +5% dmg... 3
  • @
    @r.h.17503 years ago To fix heavy, medium, light armor they need to differentiate the resistances. For instance heavy has large amounts of physical resist but penalizes you against elemental and vis versa for light. Then medium is neutral 7
  • @
    @therealM.F.3 years ago If you multiply with 1.199 instead of 1.2 and 1.099 instead of 1.1 the numbers actually exactly add up (2nd part of the video with the great axe).
  • @
    @bunleng93 years ago Dont forget diminishing returns on stats above 150
  • @
    @deice33 years ago Strength perks add +% damage (like 5% from 50 str), which is additive with the +% of the armor weight. This causes diminishing returns, which causes the discrepancy you see.
    Also, the healing bonus for equipment load straight up is not there.
    ...
    2
  • @
    @isaack73 years ago the base damage could easily be something with a decimal rounded off so that could be the reason for the numbers too be slightly off with the multiplications.
  • @
    @mudusmc043 years ago Base damage could be 127.5 then rounding like normal it rounds up while the light and medium round down. We do not see the decimal so this could be the case as well fyi.
  • @
    @Fleato3 years ago the variance in the number could be do to bonuses from your strength stat maybe? as well as stat scaling with the weapon? which i wouldnt think would make it lower but who knows
  • @
    @richitkohrichitko43553 years ago I test it by myself , spear does only 18.3% bonus with light equip vs heavy, but musket does only 13% more damage...Testing it on same mobs many times without any buffs, so Iam really confused how this system really works. 1
  • @
    @atingleee3 years ago Respect for admitting the mistake, thanks for the updated info 😁
  • @
    @1lukeycharmz3 years ago The small discrepancy after you spec into strength is no weird rounding. The extra damage missing is because your base damage you started with was already modified by a 5% damage bonus from the first strength node.
  • @
    @Jon-tg4cb3 years ago Due to the 5% dmg bonus at 50 str we need to change the math to,
    so if we find the base dmg before this multiplier str multiplier in heavy we get 269 (269x1.05 = 282)
    thus 269x1.2 = 322.8 before the 5% str multiplier
    269x0.05 = 13.45 for dmg from 5% str multiplier
    all numbers are truncated in there code, and the dmg multipliers are additive not multiplicative so,
    322+13 = 335 (are number)
    so in total we lose 1.25 dmg due to truncation
    hope this makes more sense i can explain more if you need
    ...
    2
  • @
    @danteswar13 years ago With 300 int it’s not working properly with fire staff.
  • @
    @vermilionlin30613 years ago because the base damage you guys see isn't the actual base damage... base weapon damage also has some decimal numbers that aren't showing (in addition with attribute scaling and items that might affect the increase of damage).
    that's why it's really weird for numbers not showing properly right after damage multiplication.
    and this is the same with the percentage value calculation for skills..
    i.e skills show an increase of 10% but people think its only 8%, but if they include that hidden decimal, it's actually 10%
    rounding it down is only for the POV for the players, but in the actual code it's alot bigger than you expect.
    a damage with 2.5 will only show 2 and not 3, because where the actual F*k did that extra 0.5 came from to begin with
    and when damage calculation is done, its using the 2.5 and not just 2.
    ...
  • @
    @noeltage3 years ago Wear what ever you want (like) late game mobs will smack you anyway. AGS should reduce their damage output.
  • @
    @Sodaoczy3 years ago Does healing bonus work with them cuz i heard healing bonus does not work
  • @
    @electrified03 years ago As a fire staff / rapier user, I've found that medium is worth it for the dodge alone. The distance on it and lowered stamina cost, combined with animation canceling with dodge/parry/fleshe/burnout and holster, plus how dodge restores mana and is the ideal distance for rapier, makes it feel too good to ditch for extra resistance. I have full faction heavy, as well as a mixed one for medium, and I die significantly more easily in heavy because being slippery saves me from needing the extra resist. Other than specifically for standing on the point in war, when heavy wins and it's not even close, so I'll switch to full heavy if that's absolutely required. ... 1
  • @
    @nicholasgraves31493 years ago I don't know the interaction between multiple damage modifiers (additive vs multiplicative etc.), but in an end game build light armor definitely does not even come close to being a 20% damage increase. At 50dex/335int I can poke the dummy for 1300 damage with my rapier in medium, and can drop to light armor without changing my int or dex and poke him for 1360. 60 damage is not 10% more, and it's not even 5% more damage. Something with either int gems, or the 15% elemental damage boost on the int attribute, or something with crit damage or thrust damage gain or SOMETHING just isn't working. When you take into account that I take ~30% less damage in my medium armor compared to light and I'm only missing out on about 5% damage gain, it's just a no brainer. I dunno the balancing fix, but at the very core of it all, light armor just doesn't produce the numbers that the tooltip says it does. I think the 20% damage bonus only applies to base weapon damage or something, which is why as you add more STR you see less return. ... 13
  • @
    @JGabrielAndres3 years ago Correct me if im wrong but rounding down 338 to 335 isnt that much but what if the damage is 3000, wouldnt difference be much more significant?
  • @
    @Rikitangoable3 years ago the 195 str and +5% damage to light attacks isn't being factored in
  • @
    @Faayde3 years ago It uses European truncating of the numbers and not rounding. The decimal just gets lopped off.
  • @
    @ruddypereira3 years ago I'd like to see a video that shows how much damage each armor type absorbs too. It's not just the roll, I want to know the trade off between damage x damage absorption. 1
  • @
    @KrakkenXXX3 years ago I’d like to see another bonus for light armor even if it’s a small one 1
  • @
    @TheReaperOfChess3 years ago I just want them to fix the 250 Strength animation bugs dude. I want that perk to work sooo badly 2
  • @
    @testiculargforce3 years ago Maybe damage works but I never noticed and difference for healing wearing full heavy and full light I tested it not having special perks healing was the same
  • @
    @ChienStrap1H3 years ago Anyone notice light rolling now o ly takes 40% stamina?
  • @
    @phonewifi39073 years ago I was running and an alligator hit me in the back and knocked me down my character clipped under the little bridge I was on and I couldn't get out and then he clipped under the map and I fell into the void and die so I quit until they finish the game ...
  • @
    @revelate83853 years ago i really think you have free choice, i don't see a problem in ranged dd's running light armor, they have to be careful not getting engaged by bruisers, but they can also keep their opponents on distance with the roll.
    Since you can run 2 heavy pieces and still be in medium armor im really wondering how big the diffrence actually is, depending on the situation i really love to have the jumps to really get out of danger or aoe's.
    always want to test myself but it's so time consuming and you have to be really careful with the setup and the math.
    ...
    1
  • @
    @niggasaiyajin53583 years ago heavy armor + faction gear bug and onyx gem bug is still better
  • @
    @prestonkelly13453 years ago Can you do a video about honing stones
  • @
    @Osiris2613 years ago but no one complains about pillar of fire hitting targets 1-3 times and with the cooldown reduction per target hit people get one, two or even triple effect.
    reliably hits target 2 times. around 50% of the time.
  • @
    @user-xd7pf5tv9q3 years ago thing is when you are testing you are using a really low damage weapon and there is already a visible error in damage output. Im not sure how much that error is gonna scale on the end game 500+GS weapon base damage and all other kind of multiplier is applied. ...
  • @
    @denyde77933 years ago diminishing returns maybe at higher stats making it drop a little in dps
  • @
    @LokiLikeTV3 years ago You are forgetting about the perks in STR.
  • @
    @Piasecznik723 years ago Sacred ground heals me for exacctly same amount no matter heavy or light armor. So I switched to heavy.
  • @
    @rekrn123453 years ago What a lot of people probably aren't considering as well are dmg reduction from gems. I have full pristine onyx in all my armor and jewelry. I have over 21% dmg absorbtion for physical attacks.
    It feels like people want to go full glass cannon and one shot people but the devs appear to be 100% against that .
    ...
    1
  • @
    @Warzig13 years ago I don’t think they round at all they just don’t show the decimals in the final number.
  • @
    @antonioaguera45803 years ago Nice video, but could you test with magic weapons and ranged as well? Because the problem that is mainly being reported is that this bonus does not apply to healing for example. edit: also, the dmg bonus is not enough to work vs heavy armor, the dmg mitigation due to armor and resilience that most plate users have adopted far outweighs the damage bonus in my opinion. ...
  • @
    @rapindagame89953 years ago Tbh Light Armor should give us the highest Elemental Def, while Heavy Armor should give us the highest Physical Def, Medium armor being the mid ground between, havin moderate physical and elemental def. For me, commin from other MMOs, it's just plain nonsense how Heavy Armor is full Elemental and Physical Def, while Light Armor gives you no defs at all. In ANY MMO who did this right, you will see that Light Armor is strong against magic, while Heavy armor is strong against melee. In New World this is messed up. With light amor I have like 600 of Def, both in Physical and Elemental, while in Heavy armor you have like 1600 in both (just givin an example). This does not help the balance of the game at all. ... 1
  • @
    @kevinvoniderstein3 years ago YAAAA BUT IT IS BUGGED STILL....... The Healing bonus for medium armor does not work at all... I have the same exact heals with heavy armor on as a do medium.
  • @
    @cyrusthevirus98783 years ago The diminishing returns on the stat might be whats doing it
  • @
    @quinnbeasley943 years ago I hope you're right. I hope everything gets ironed out, because I love this game and I want it to work lol
  • @
    @MungeParty3 years ago Is it actually rounding down or is it just truncating the display to hide decimals in the popups?
  • @
    @BrandinoYT3 years ago I heard weapon abilities dont get a damage buff 1
  • @
    @Mikihsa3 years ago It is fine having things going in additively insteed of multiplicatively, or restricting bonuses to base damage. It prevent some sort of power creeping and it is fundamental to keep this power creep low in a game where PvP is important. So it really fine to keep the number of multiplier as low as possible.
    However what they SHOULD do is nerfing Heavy armor damage reduction by quite a large margin. Maybe shifting a large portion of the Heavy armor into the shield for example, such that you still get that crazy damage reduction IF you are effectively playing a tank build with Sword and Shield, but if you are a regular DPS that run Heavy armor, you get slaped by the diminishing returns. This or apply a damage penalties from wearing heavy armor
    ...
  • @
    @FriendlyFireYT3 years ago I believe the reason you don't see light getting the "full 20%" is because different damage bonuses are additive, not multiplicative. />Strength provides a 5% damage bonus (to melee light attacks) at 50, right? So the 282 attack with heavy armor is actually a ~269 attack with 5% bonus. Now, if we take that base attack and add the light 20% bonus: 269*(1+.05+0.2) we get 336. Within one damage point of what you saw, so rounding going on at that point. Int has a higher damage perk at 50 for magical weapons, so that could explain why other weapons might deviate more from what people expected.
    If all damage bonuses were multiplicative, it would be optimal to stack as many as possible for exponential increase. Making them additive is definitely the right call, though it wouldn't hurt for amazon to be clear about that stuff.
    ... 17
  • @
    @nznige3 years ago what they need to do is fix resilience and onyx, that's why everyone uses heavy, stack the AC with the damage reduction, extra healing bonus or dmg means nothing when you cant be killed, great video thanks for highlighting this ...
  • @
    @99rang3atm3 years ago Medium is better than heavy in most cases bc of the hop
  • @
    @theedude22073 years ago yup the wording is so bad ..it equate to around 5% increase..on light ...
    Currently its not worth using Light Armor as Healer...you will get one shotted in elite Areas.....Go Heavy Armor and rolfstomp elite Areas!
    2
  • @
    @treefrog93923 years ago The problem is that the damage bonus is calculated before armor mitigation and not after. This vastly diminishes the affect of the bonus against heavy armor targets. Meanwhile, the difference between the tankiness of a heavy and light armor user is MASSIVE, and the iframes are the same amount of frames. This is why there is indeed a heavy armor meta, at least in wars. ... 1
  • @
    @TheAntonbacon3 years ago More likey damage based off difrent stats not weapons.
  • @
    @hoppz49653 years ago Pretty sure the 10% and 20% increase only applies to the base damage, but its confirmed that multiple perks on different weapons are bugged and some will literally make your damage go down just for having the perk active. So I think that's part of the reason everyone is getting different numbers on the armor buffs and also why everyone is saying the game is super scuffed. When you have random perks not doing what they are suppose to and bringing damage down it makes you either have to do the math and personally test it, or wait for someone else to figure it out and wait for the video/post. ... 1
  • @
    @anibalgrijalva3523 years ago did you take in concideration that your light attack recived a 5% damage increase ?
  • @
    @lucidspoolman79513 years ago Does light armor roll have more I frames?
  • @
    @darthasavage72133 years ago I dont like that your critical bonus was 39 % with heavy 35% with medium 40% with light
  • @
    @daemonheart15533 years ago Sadly it's all additive and only affects the base value on the weapon. Because of that a main healer will heal for 364 with light armor but heal for 354 with heavy armor. Is that small healing worth 4x less armor? Up for the player to decide. But I do feel like its a heavy armor meta. ...
  • @
    @kurii-3 years ago I really hate how easy it is for places like Reddit to take the wrong idea and run with it. Then when you tell them it's actually not bugged, you get downvoted because it's not the popular opinion even though it is fact. The funny thing is that the test is really easy to do, but they can't be bothered to do it; they would rather listen to other people that haven't done the test and think it's true. Argumentum ad numeram. ...
  • @
    @Huddine3 years ago Hey so just a heads up its never been about light/medium being bugged. Its about the application of the damage increase from it. Damage increase applies prior to resist. there for giving you a much lower damage bonus from light/medium i have 300dex and went to heavy armor at lvl 60. i lost 200 damage. instead of critting for 4.5k i crit for 4k flat. light/med is not worth it at this point ...
  • @
    @narcshark3 years ago People are also talking that heavy armor wearers are getting healed faster than medium/light
  • @
    @st819820013 years ago So if it is not broke. That means heavy armor too op in wars.
  • @
    @Vidious3 years ago I think testing the armor bonus against target dummies and NPC's might be different than testing the bonus against a player in PVP wearing different white armor as well. I would like to see that difference.
  • @
    @thedon72053 years ago From what I have herd its bugged as in its doing diminishing returns an thats the bug... but I'm not sure
  • @
    @tacsu133 years ago not the simple gear is not good lol. fraction equipment for example.
  • @
    @RED--013 years ago it's ok you don't need to apologize.
    The ENTIRE GAME IS BUGGED.
  • @
    @arcanumelite48533 years ago Light armor should make you faster in addition to the 20% heal/damage increase... so maybe like 20% movespeed AND the damage bonus... I mean you are wearing light armor so it makes sense you should be faster... not sure what they could do for medium however. ...
  • @
    @Neon-Lines3 years ago Bugs or not, Heavy Armour is broken regardless. As everyone playing pvp can tell lol
  • @
    @mikelw37343 years ago I was told that a higher gear score affects the damage too (not sure if it is true or not). So your heavy armor and medium armor has a gear score of 157 but the light is only at 137. Perhaps the bigger difference is caused by the missing gear score. ...
  • @
    @rekrn123453 years ago I remember as far back in the preview there was a philosophy to discourage just pure glass cannon stat distribution. There was some type of diminishing return added to stats the more you put in to them. I wonder if some vestige of that code still exists which is why we are seeing less gains at the very high end stats. You still gain more for each stat but the amount you gain is less and less. Not sure if a soft cap was ever added or not. ... 1
  • @
    @gunnercooper3 years ago it comes down to skill ppl just like blamming the game lol u see a guy in heavy and ur in light move away play rang light ppl run at a heavy tank axe build and then they like thats op maybe you need to learn the glass your playing ...
  • @
    @shadowfigure81433 years ago The reason the number is slightly skewed is because there are diminishing returns on the bonus that strength adds. Does something weird to the math
  • @
    @luke1lea3 years ago The equipment load is definitely bugged, but not in the way this video is trying to disprove. The bug is that sometimes the damage bonuses for light/medium armor don't work AT ALL - not that the math is wrong on them. So yes, this video is correct, when it is working as it should, but there is plenty of vids out there showing there is literally no difference in damage when using heavy vs light. However the damage mitigation from heavy seems to always work. This is why people are advocating for heavy armor atm ...
  • @
    @ShapeshifterOS3 years ago Heavy armor is still broken though because of onyx is busted giving heavy armor absurd damage reduction.
  • @
    @VampireJJ13 years ago numbers are off its not broken its funky voodoo
  • @
    @reo3323 years ago do me a favor and try that on a person not a dummy. we have to trust that the dummy and or pvp stats work.
  • @
    @muffinsmuffins80743 years ago
    according to the link below, Great Axe Crit DMG modifier is x1.4 />also I dont understand what you are talking about at this time, you showed a crit of 432 which is a crit modifier of x1.39 of the 309 base damage
    ... 1
  • @
    @Bootslol87623 years ago It's nice that you made a correction video. However, just because some people did their math wrong and the damage scaling with armor is working doesn't magically take away from all of the bugs that are in this game.
    I love this game and am really enjoying it, but I'm not going to sit here and say that it is in an "ok" place. There are TONS of game breaking bugs: invincibility, duping, etc. Even if the game is "only 4 weeks old" a huge amount of bugs have been known and reported for a long time.
    This isn't an early access game, this is a FULL RELEASE game. The state that it is in is terrible, and the way that AGS is handling this is also terrible. I don't pretend to know what it's like to develop a game, but just bumping up their communication level would be great.
    ...
    3
  • @
    @ImaITman3 years ago If they just put the stinking armor encumberance values they had back in the game then it'd be great. They screwed all of this up by dropping encumberance numbers which means all of us might as well wear heavy.
  • @
    @bojnebojnebojne3 years ago The game IS broken.. literally Every aspect of the game has bugs that shouldn't exist in a final release of a game.
    The game Feels like a Beta version.
    The trait "Intensify" in the Life Staff's Healing Passives as an example, does not work off of the Standard Heavy Attack, only with the Charged Heavy attack.
    Which is not what the tooltip says for the passive.
    ...
    3
  • @
    @thestupidnoob55653 years ago bugged or not bugged, Heavy armor is broken. 1
  • @
    @pazPAPAS3 years ago I know where the extra 3 damage is coming from. You're missing a step in the math.
    That 282 damage that you're multiplying by 1.2 isn't the base damage. There's already a 5% damage bonus from the 50 strength perk throwing off the numbers.
    If the weapon's base damage is 268 after being modified by your str, and then you multiply the damage by 1.25 to account for both multipliers, the math actually works out a lot more cleanly.
    That said, I don't know what the base damage is for that axe or how to factor in the damage reduction present on a target dummy.
    ...