Shatter through high tier Deliriums and endgame content with this powerful and easy to gear build. Thank you for watching, the support is always appreciated. Consider subscribing for more content just like this!
NOTE: Regretfully, this build has been retired following the massive balance changes in 3.15. More details can be found in my recent community post. The original video and most recent PoB will be left intact.
Path of Building (Fork): https://pastebin.com/xzjJeXCC
Last Updated: For 3.14
The guides now use the PoB Community Fork! Link: https://pathofbuilding.community
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Build Shortcuts:
Introduction:
00:00 – Gameplay Trailer
02:13 – Introduction
02:31 – Clear Speed
02:54 – Single Target
03:18 – Survivability
03:56 – Expense: League Starter & SSF Viability
Build Basics:
04:39 – Path of Building & Future Updates
05:06 – Skill Tree Overview
05:58 – Ascendancy
07:53 – Bandits
08:07 – Pantheon
Skills and Links:
08:53 – Frost Blades
10:57 – Auras
11:41 – Alternative High Budget Aura Setup
12:00 – Leap Slam
12:47 – Utility Skills
13:51 – CWDT
Strategy and Leveling:
14:40 – Mapping Strategy
15:06 – Bossing Strategy
16:00 – Leveling Tree Progression
17:07 – Leveling Gems
17:57 – Leveling Gear
Gearing Up:
18:42 – Gear Choices & Price Disclaimer
19:05 – Weapons
19:45 – Helmets
20:07 – Helmet Enchantments
20:19 – Core Body Armour
20:32 – Low Budget Body Armour
20:50 – High Budget Body Armour
21:02 – Gloves
21:14 – Boots
22:03 – Boot Enchantments
22:09 – Amulet
22:23 – Anointments
22:45 – Rings
23:21 – Belts
23:32 – Flasks
24:33 – Flask Alternatives
24:57 – Jewels
25:54 – MTX Used
Wrapping Up:
25:57 – Conclusion
26:13 – Credits
Build Updates:
NOTE: Enduring Cry and Call to Arms have been added to this build. I advise binding Enduring Cry to left click in place of move only. This will automatically trigger granting tons of extra life sustain.
NEW 3.14 CHANGES:
Gems:
- Frostbomb was slightly nerfed, causing the exposure it inflicts to lower cold resistance by 15% rather than 25%.
- This won't warrant any changes to the build but will lower damage output slightly.
- Added an optimized Frost Blades setup.
Gear:
- Added a Watcher's Eye.
- Made a variety improvements to the endgame gearsets.
TLDR:
- Very, very little changed this league. The build will perform similarly to previous leagues.
OLD CHANGES:
Ascendancy:
- Berserker gained an extra 10 maximum rage, a very welcome addition!
General:
- The Dual Wielding physical damage bonus has been removed.
Gems:
- Vaal Molten Shell has been nerfed heavily and has been removed.
- Added an Enduring Cry setup. I advise binding this to left click in place of move only. This will automatically trigger for huge life gain and will be used instantly with Call to Arms.
Tree Changes:
- Tribal Fury has been added to the core tree.
- Call to Arms was added.
Gear Changes:
- Curse ring was switched to feature Frostbite, a Circle of Fear was added alongside it.
- Curses are being split up into Hexes and Marks. Hexes are able to apply to many enemies at once and marks can only apply to a single enemy. Potential options are listed below...
- Option 1: Keep running an Assassin's Mark ring. It will now only trigger against rare and unique enemies but will be great for single target.
- Option 2: Pick up a Frostbite on hit ring instead. This is a hex and will help improve damage output in all situations.
- Option 3: Manually curse bosses with either Assassin's Mark or Frostbite. This will grant Doom, increasing the potency of the curses effect.
- Kaom's Roots has been dropped so we can blind enemies with Pandemonious.
Defensive Changes You Can Consider:
- Consider dropping Lion's Roar for Rumi's Concoction. This will mean a significant dps loss but improves block chance heavily.
- Abyssus can also be dropped for a rare helmet but this comes at the cost of a staggering dps drop.
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